![]() ![]() Over the years the game has built up a huge fan base and passionate community, and hundreds of user generated levels exist for the game. The game was upgraded with more levels in 2003, bundled with every new iMac G5 in 2004, was one of the few Xbox Live games for the original Xbox in 2005, was majorly updated as a launch title for XBLA in 2006 for the XB360, and was a launch title for the browser based game platform InstantAction in 2008. The Marble Blast franchise has a long and colorful history, having begun as a PC, Mac, and Linux downloadable try-and-buy game in 2002, created in part as a proof of concept that the Torque Game Engine was capable of more than just FPS games from which the engine originated. As it turns out, having previously been a producer at GarageGames for two years, I was already well familiar with the Marble Blast franchise, so it was a perfect fit. South African studio Luma Arcade was handling the port for GarageGames and they needed a designer. Six months ago I was subcontracted as an independent studio, Red Thumb Games, to design Marble Blast Mobile, an iPhone version of the XBLA hit game Marble Blast Ultra. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |